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Monday, 28 December 2020

Built Up Areas - Horse and Musket Wargaming

Well, I hope everyone had a good Christmas, or as good as could be expected in the circumstances. I thought I would use the relaxing period between Christmas and New Year to reflect on the way I represent towns and villages in my Horse and Musket gaming, in the hope it might be of some use to other gamers.

Back in the day (in my case the 1960s), what we now commonly call 'built up areas' were referred to simply as 'houses' in most rules. Usually each house was treated separately, with a set number of figures allowed in each, and there were special rules for assaulting these houses and fighting over them. This could all be good fun, but could also be rather time consuming. Of course, such an approach has carried over into the present time for skirmish level gaming, where each figure is one soldier and a single house really does represent just one house.

For bigger games, it made sense to many gamers to have villages and towns represented by a set and well-defined area, including of course some house models, within which all units were deemed to be inside a BUA. The BUA could then be fought over in a more generic and quicker way, with simpler rules. It has suited some rules writers, myself included (in Honours of War) and rather more famously in Black Powder, to have BUAs of set sizes able to accommodate set numbers of units. Once again this has to do with making the gaming rules work in a straightforward way.

I personally now find that approach unnecessarily artificial, and have moved on to treating BUAs in almost exactly the same way as woods, marshes or bad ground. That is, set out an area of terrain designated as a town or village with its outline clearly indicated, and write some simple rules for moving and fighting in that type of terrain. Then, use the terrain as you would a wood, etc. - it accommodates as many units as can be physically fitted into it, with the houses, walls and trees within able to be moved around if needed to allow the placing of units conveniently for gaming. 

For the delectation of readers, I thought I would show how I construct my BUAs in practice, using a series of photos. I start by placing down one of Metcalfe's OO/HO scale cobblestone sheets, which can easily be cut to various sizes or combined to make larger areas.


Then, some house are placed down, leaving plenty of open space to deploy units.


A bit more decoration can then be added, including trees...


...and walling.


Then you're ready for the defenders to move in. As you can see I use 16 figures to represent a typical 600 man battalion, which is a figure ratio of about 1:35.


Of course, it's not necessary to limit the BUA to the exact size and shape of the original base. The area can be juggled with, extended or re-shaped by using various terrain pieces.


And that concludes the demonstration. Yeah, I know, hardly rocket science. But such an approach is easy to use in a wargame, as you can fight opposing units in the same way you fight them in open ground, having them move here and there, advancing and falling back as the fighting ebbs and flows, rather than having rather artificial and specific rules for BUAs which can become complex and need to be understood separately from those relating to other terrain pieces. 

It can be convenient to use objective markers to show clearly which side is judged to be in control of the BUA. My own rule is that one side must have at least one unit 3" or less from the marker whilst there are no enemy units 6" or less from the marker. This easy-to-use rule is borrowed ('stolen' is such an ugly word) from Battlegroup Blitzkrieg.

My only other advice would be, don't write rules or use rules that make attacking a BUA too difficult. It was common for villages to change hands several times in a large battle, and having this happen in a wargame is good fun. On the other hand, long, drawn-out fights where the chance of seizing a BUA is minimal make for dull gaming.

So there we are then. It only remains for me to wish all readers a very Happy New Year. Go well.

See you in 2021!

EDIT: 31st January 2021

Some photos below of the concept in action from a recent game of mine. They illustrate how I currently use my rules to 'play through' built up areas. BUAs have their own specific rules, but you can see how buildings and other scenery are shuffled about to accommodate the figures, whilst units aren't artificially constrained by the limits of the BUA - some of the unit can be inside, some outside.





A belated Happy New Year to everyone!

Wednesday, 2 December 2020

Some 'Honours of War' Action

Now then. I will be the first to admit that my last post wasn't the most exciting I have ever written. Unfortunately, my actual gaming exploits have been very limited of late. However, over on the Honours of War website some rather more dedicated gamers have been developing and playing out a number of excellent scenarios, which deserve a wider audience. 

Furthermore, here in the UK, today is the first day of an easing in our lockdown, and it will be possible for some face to face gaming to re-commence (depending on which tier you're in). So perhaps a bit of inspiration wouldn't go amiss. Therefore, here are links to two particularly good recent scenarios which I heartily recommend.

Now there's an original title for an 18th century wargaming scenario. This is a clever and interesting gaming idea for any Horse and Musket wargamer, and the colourful map below should certainly whet the appetite. Follow the link above for a full explanation.


Enthusiasts for the War of the Austrian Succession have long been using HoW for this conflict, and with considerable success. As you can see from the map and the many accompanying photos posted on the forum, this is a big battle game featuring lots of figures on an impressive table. It all looks tremendous fun, and should provide inspiration for any Horse and Musket gamer.


Both of these posts contain all the detail you need to re-create the featured battles. It's great to have such top-quality input continuing to appear on the HoW site, and I want to thank both of the gamers concerned for their enthusiasm and for their spirit of sharing with other wargamers.

The Medetian Wars
To my shame, I have completely missed this excellent blog until now, and so as a belated tribute I wanted to draw your attention to this lovely looking game from 2017. It certainly inspired me. I have added the blog to my blog list and will be checking it regularly. As well as the games, it was wonderful to see some wonderful RSM SYW figures painted to a much higher standard than I ever managed, and beautifully photographed.

Enjoy!

Thursday, 26 November 2020

Ruined Houses And Train Tracks

With my interest in the hobby revived, there naturally followed the urge to buy some more stuff. So here are a couple of things I convinced myself I had to have.

Battlefield In A Box - Ruined Buildings


I'm currently using Battlegroup as my WW2 rules of choice, which use a 1:1 scale - an individual model soldier represents an individual soldier. So built-up-areas can't really be generic - each house is individual, and a strict awareness of who is in what house is required. Hence the attraction of ruined buildings - they can be deemed to provide the same cover as a full building, but you can easily see what's inside.

Not being a scratch-builder, or even much taken by painting-up ready made houses these days, the above product from Gale Force 9 seemed ideal. I saved a few quid by ordering from Firestorm Games rather than the Flames of War website - the cost was about £36. In brief, I was entirely satisfied with the purchase. The actual models are just as good as they look on the box, being well cast and very well painted. The ruined roofs are detachable for even easier access.

The photos below show the buildings with some 15mm Polish troops - these buildings are of course in of 15mm size, or 1/100th scale if you prefer. To conclude - 'I heartily endorse this product'.



Whilst on the subject of ruined buildings, I wanted to show off another such which I painted myself during lockdown. This effort was a long time coming - see the last part of this post from 2017 for the original purchase. I kept looking at the model and deciding it looked too fiddly to paint, what with all that rubble. But 3 months of furlough was finally sufficient for the effort to be made. Actually, I'm quite pleased with the result and this ruined factory should sit well with the ruined buildings I've just bought. As you can see, the 'yard' area is separate, and a floor can be lifted to access the interior.



Train Track
A bit of a niche purchase here (even in a niche hobby like ours), but moving house involved me in throwing out the old bits of track I had bought for my Polish armoured train. The train is the old Peter Pig model, designed for the Russian Civil War and (I believe) no longer in production. When I acquired it in 2008 there was no Flames of War armoured train, although subsequently I added the FoW assault car to the loco and artillery cars I already had. 

I also, of course, had to find some track (no FoW train track either, back in the day), and I discovered I needed what is called TT scale stuff, with a 12mm 'gauge' - that is, 12mm between the rails. I went for some lengths of 'flexible' track, which worked pretty well as it could be bent round to accommodate different wargaming layouts. But years of bending took their toll and it started to fall apart. Hence its disposal when we moved house.

TT scale is also a fairly niche thing in the world of model railways, but I tracked down what I needed from the Kernow Model Rail Centre. This time I bought some straights and curves. So now I have some shiny new track for the train to run on. Cost was slightly less than the FoW product, though the points (if I ever get around to buying some) are more expensive. FoW do a rather tempting expansion pack, but in the end I thought the railway modellers' stuff would fit my needs better.


Frustation
Well, that's about it for now. Very frustrating not to be able to organise some games with my various gaming buddies (especially when I need to do some playtesting with Shadow of the Eagles), but we must be patient and hope for the best.

Go well everyone. 'Til next time!

Friday, 6 November 2020

The Battle of The Simbach Bridge.

Well, the usual apologies are appropriate for the rather long gap between this and the last proper wargaming post on this blog. I have to admit the wargaming flame has been burning rather low the last couple of months, and the excuse is the common one - the intrusion of what we like to call 'real life'. In my case, this mostly consisted of the negotiations that led to me retiring in late September, and the consequent downsizing to a new house. 

Let me reassure readers that wargaming in our new smaller residence can continue - my usual 6' x 5' table will fit well in the dining room, although anything bigger might be a problem. And I have a 'study' that's a bit bigger than my previous 'enhanced cupboard'. I may even be able to have an armchair in there when the appropriate rearrangements have been concluded. Then, world beware!

But enough of domestic matters. As November came around, I awoke from my lethargy and started to take my hobby seriously again. And top priority was a Napoleonic game to playtest the latest updates to Shadow of the Eagles. Once again my old buddy Roy was willing to help out, with table space at his home and his wonderful Hinton Hunt armies. I sketched out a quick scenario, including the map as below, but left Roy to choose the armies and year of the game. I was wonderfully surprised and pleased to see, on my arrival, that he had chosen Austria vs. Bavaria in 1809, an original and fascinating choice. Napoleonics without the French? Who'd have thought it possible!


The Bavarians are defending the bridge over the Simbach, seen at the top left-hand corner of the sketch map. They have sixteen units organised in 3 brigades of infantry and 2 of cavalry, one of the latter still arriving over the bridge at game start. The attacking Austrians start the game half-deployed, with their left wing hurrying across the table from right to left and their centre rather lagging behind as well. They have nineteen units in 4 brigades of infantry and 2 of cavalry. Artillery batteries are brigaded with the infantry and cavalry in both armies. 

Roy left me to set out the armies whilst tea was prepared, and it was a pleasure to handle the lovely old figures and set them out ready for battle. I could feel my gaming mojo strengthening by the minute. The results of my efforts are seen in the 3 photos below, which show the overall deployment and then the Bavarian and Austrian armies respectively. My apologies for the quality of the photos - they were taken in haste and a bit of camera-shake crept in.




I took the Austrians, and predictably struck for the potentially vulnerable corner of the Bavarian 'L', whilst the brigade of lancers leading the left wing headed west towards the bridge at full steam ahead. I was able to dislodge a prominent Bavarian infantry battalion with concentrated artillery fire and effect a break-in, as shown in the photo below. Thereafter the crowding in of Austrian battalions left my artillery blanked-off from their targets. So much for pre-game planning.


Equally predictably, the Austrian lancers were met head on by the Bavarian right-wing cavalry charging forward from the bridge. Unfortunately, these gentlemen turned out to be an allied French brigade of high quality light cavalry. However, my lancers did pretty well in the circumstances. After 3 moves of grappling, and the overthrow of one of the French regiments, one unit of lancers was well-placed to make a dash for the bridge and win the game. Unfortunately, in their weakened state, they found themselves forced to halt to re-organise, and a battalion of Bavarian infantry had time to peel off and head to the bridge themselves. The game ended before this contest could be decided. A stage in the cavalry battle is seen below. 


The two photos which follow show the game at its height. The Austrian break-in slowly developed into something like a break-through, with units being lost on both sides. Unfortunately for Roy, his powerful left wing cavalry brigade of 4 regiments of light dragoons were saddled with an 'inept' commander. Despite my kindly advice to avoid throwing 'ones', Roy stubbornly insisted on producing 3 such rolls which held the brigade back at crucial moments. I have to say my leading cuirassiers, in contrast, had an excellent game and so the 2 Austrian cavalry regiments on this flank were able to impede, and even slightly push back, the 4 Bavarian regiments opposed to them, helped by the river protecting their right flank. 

To their credit, Roy's cavalry did aggressively engage some of the Austrian infantry in this sector, and did very well until the Austrians remembered this wasn't the Seven Years War and they could form square, which helped them considerably.



And so a couple more photos to finish off this account. The number of routed Bavarian units slowly increased, and although the Austrians suffered too, after about 5 moves or so Roy was staring defeat in the face. Rather than prolong the agony until the required 50% of units were actually lost, he resigned in my favour. In the first photo below, the situation in the centre at end-of-game is shown, with the Austrians still striving valiantly to effect a breakthrough. The final photo shows Bavarian and Austrian infantry in close combat on the Austrian left. The Austrians are (as Roy had to tell me) a dark-coated Landwehr unit, which I was allowed to class as regular for this game.



The rules worked smoothly, so much so that I found I had made no notes on changes or improvements when the game was over. Just as importantly, we had both had a very enjoyable few hours with plenty of time for chat in between moves, without being distracted by intrusively over-complex or poorly explained rules.

My thanks to Roy for so generously hosting this game, and ending the experience by gifting me a book and lending me 3 others. This hobby really is, in the end, all about the people.

Best wishes to all in the coming lockdown. Go well, 'til the next time!

Thursday, 24 September 2020

Cotswold Wargaming Day Cancelled

Just the briefest of posts to announce the demise of this year's Cotswold Wargaming Day, which was to be held on October 18th. Just another casualty of Covid 19 I'm afraid. 

I'm hoping to try again in Spring 2021. Let's hope things are looking up by then.

Wargaming has been on the back burner recently, due to a tough time at work and a house move. Normal service will be resumed shortly.

'Til next time!

Monday, 27 July 2020

Partizan Press to publish 'Shadow of the Eagles'

Hi everyone, just a brief post with the news that Partizan Press have agreed to publish my Napoleonic wargaming rules, Shadow of the Eagles. I would like to thank Dave Ryan for the opportunity to have a second set of horse and musket rules out there with my name on them. I've no idea what the cover will look like, so don't take the picture below as any indication of appearance. But all posts need some eye candy.

Napoleon at Wagram, Horace Vernet
OR - "These rules are no good. I can see something better on the way."

There are two things I can assure everyone of. First, the rules will have the same level of online support post-publication as Honours of War. I will be setting up a permanent website that includes a forum. Secondly, the rules will be dedicated to Stuart Asquith, with thanks for his friendship and inspiration.

If you are interested in the Napoleonic period and haven't already joined the discussion/playtest group, I would like to encourage you to do so. Your comments and suggestions will  make the rules better.


I hope to see you over there. 

Tuesday, 7 July 2020

Airfix Nostalgia Project - The Italian Job

This is the third and final post in this series, just to let readers see how I got on with the last model made, the Macchi MC.202 Folgore. That makes 7 fighters in all, from 6 nations.



The Folgore was just as much fun to make as all the others. The only problem was the old decals, which slid off the backing easily but then crinkled up badly when applied. I gave up and sourced some Italian decals from Print Scale, which were excellent.

This project started well before lockdown, but turned out to be an excellent way to pass the time and relax during my furlough. I honestly didn't expect to find the whole thing so satisfying. Great nostalgia and very absorbing.

Proper wargaming in the next post, I promise!