I recently returned to some WW2 wargaming, after several months spent pretty much exclusively in building up and using my new SYW collection. The return took the form of a Polish - German battle set in 1939, and for an easy re-introduction to the rules I made it a straightforward attack-defence game with limited forces. As usual with games against my most common opponent, Paul James, it was an enjoyable evening and a pleasant game (I provide the set-up, Paul provides the booze, which seems a fair division of labour).
Teaser 'Advance Guard', from 1978.
These old scenarios can be downloaded from
Steve-the-wargamers blog, on my Favourite Links
Apart from simply making games more interesting, varied scenarios are useful for testing out whatever rules you are using, and furthering your understanding of them. Can your rules cope with unusual situations? Do you need to develope better conventions for deployment? If you always play the same kind of game, your rules will not get the workout they need for you to appreciate their strengths and weaknesses fully. The better sort of rules these days will also come with deployment options to provide for a number of scenarios. My current WW2 set, Blitzkrieg Commander, is a case in point. Fifteen different scenarios are provided as part of the rules, giving deployment conditions, force ratios, game lengths and victory conditions.