The map from the article is shown below - once again, many thanks to Henry Hyde for letting me use it. The arrival sectors for the various forces (see below) are indicated, and the deployment area for the Blue Light Force is shown. The table I used was 6' x 5', so I had a bit more depth to play over than the original setup.
|© Henry Hyde 2015.|
Points values for the forces given below are approximate, especially for the Polish motorised brigade which does not feature in the army lists for Battlegroup Blitzkrieg. For these guys I have developed my own organisation and guessed the points. The Battle Rating (BR) values are also my own best guess. I have only given details of actual troops where they differ from the Battlegroup Blitzkrieg army lists. Special rules are in italics.
Supply Column (1 PF621 truck, re-supply)
The Light Force is deployed on table at game start, in the woods as shown on the map. The Main Force arrives on move 1. The Reserve Force arrives once the Poles have lost 2 units. This latter is a new method for me to decide arrival, but seems an interesting suggestion by Steve, so I decided to try it. I presume it represents off-table forces responding to the sounds of battle and/or calls for help from the leading units. Arrival sectors for the Main Force and Reserve are shown on the map.
Supply Column (1 Blitz truck, re-supply)
The Centre and Right Wing arrive on move 1. The Left Wing arrives when the Germans have lost 2 units. Arrival sectors are shown on the map.
The Germans have the best tanks and more infantry in their infantry platoon, so they don't get any off-table mortars in order to keep things roughly even. Their Forward Signals truck is therefore redundant, but I kept it in for the hell of it. BGB players will note the engagement is towards the lower end of the points band for a platoon level game. This should keep everything quick and simple, and fits in with the forces used by Steve in his article, which are fairly modest as well.
The Game In Photos
|Table set up. The Polish Light Force are already deployed in the woods at bottom right.|
|The Polish Main Force moves up along the axis of the road.|
|The German Pz38(t) platoon move forward towards the farm.|
|In the background German infantry moves across to support their tanks and claim the farm.|
Elements of the Polish Light Force advance as well.
|First blood to the Germans. A long range shot from a 37mm anti-tank gun claims a Vickers gun tank.|
|The Germans are in possession of the farm, but Polish units are moving up to contest the objective. |
A Pz38(t) has been destroyed in the background by a Vickers tank.
|The German Left Wing force has arrived and deployed off their motorcycles.|
They advance to threaten the Polish units still in the woods ahead of them.
Bottom right: mine strike + soft skin loaded with ammo = kaboom!
|With German units around the road junction contained by mortar fire and an unexpected air strike, the Polish tanks, supported by the infantry of the Reserve, move to their right to challenge the Germans at the farm.|
|Overview at the end of the game, after 7 moves. The Germans have suffered significant casualties |
and their tanks are out of ammo, with no prospect of resupply. They decide to withdraw.