Each side had about a dozen units, which is perfect for a reasonable sized wargame. The one thing Charles doesn't include in most of his games is a consideration of troop and army quality, so I had to do a bit of basic research into the background of the units involved, in particular to try and discover which units might be rated inferior, regular or superior. This resulted in the following assessments:
Austro-Imperial. General Macquire.
1. Darmstadt Grenadiers (presumably the Hesse-Darmstadt leibgrenadiercorps). Regular.
2. Regiment Maynz (Reichsarmee, 4 battalions, apparently well thought of). Regular.
3. Regiment Trier (Reichsarmee, 2 battalions, poor quality). Inferior.
5. Regiment Marschall (Austrian IR18, 1 battalion). Regular.
6. Regiment Gyulay (Hungarian IR51, 1 battalion). Regular.
7. Unnamed 'Croats'. Assumed to be 1 battalion of light infantry. Regular.
8. Old Modena Cavalry (Austrian cuirassiers). Superior.
9. Baranyay Hussars (Austrian HR30). Inferior.
10. Empire Cavalry Detachments (assumed to be dragoons). Inferior.
A. 2 Field Artillery Batteries (based on a given total of 7 guns available). Regular.
Prussian. General Finck.
1. Grenadier Battalion Bornstadt (Gn.Bn. 13/26). Superior.
2. Regiment Bernburg (IR3, 3 battalions). Regular.
3. Regiment Puttkamer (IR9, 2 battalions, apparently highly regarded). Superior.
4. Regiment Goltz (IR24, 2 battalions). Regular.
5. Frei Bataillon Colignon (FB2). Inferior.
6. Frei Bataillon Monjou (FB5). Inferior.
7. Horn Cuirassiers (CR7). Superior.
8. Szekely Hussars (HR1). Regular.
9. Belling Hussars (HR9). Regular.
A. 3 Field Artillery Batteries (based on a given total of 10 x 12 pounders).
This was generally good news as the Prussians (as I had hoped) had a worthwhile edge in quality which would give their attack a fighting chance.
Map and Scenario
The book contains a whole series of good maps for this scenario, which makes setting up a reasonably accurate table for the game so much easier. Table size was 6' x 5'. I had a little experiment with Word and managed to come up with the colour map you see below. My thanks to Dinos at the HoW forum for showing what is possible with a bit of trial and error.
|Prussians in blue, Austro-Imperials in red.|
The Game In Pictures
|Set-up 1. The hills were replicated by using a felt cloth over TSS tiles of various shapes and sizes.|
Unfortunately the hill outlines don't show up all that well on the photos.
|Set-up 2. The arrangement of forces was as per the historical deployment.|
This found the stronger part of the Prussian line opposite the weak Trier regiment.
|Set-up 3. |
On this flank the better quality Austro-Hungarian units face a thinner Prussian presence.
|Here they come! Prussian infantry strike at the Austro-Imperial left flank.|
The Bornstadt Grenadiers are hindered by the marsh.
|The Puttkamer regiment advances. Even with artillery support, the odds are against them.|
In the foreground the Austrian cuirassiers have retired under Prussian artillery fire, but the hole is being
plugged by the Gyulay regiment.
|The Goltz regiment gets into musket range. |
As hoped, the weak troops of the regiment Trier start to give way
|The beginnings of a breakthrough start to appear. The Horn cuirassiers (just visible bottom left)|
are in the wrong place and would be invaluable on the Prussian right.
|On the other flank, Puttkamer take heavy casualties from Austrian muskets and canister.|
Their superior quality is not enough to overcome the odds, and they are forced back.