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Thursday, 2 December 2010

Black Powder SYW Stats


For any Black Powderers out there (is there such a phrase?) who game the SYW, these are the stats I'm currently using, placed in the tables available from The Last Hussar's website (see my favourite links). Note I use First Fire to represent the better fire discipline of Prussian line infantry, and the hand to hand stats of the Austrian cavalry are all reduced by one as they appear to have been generally inferior to their Prussian counterparts. 

To discourage successful cavalry charges against line infantry (and successful charges in general) I am now using a modifier of +2 for closing fire. Cavalry do not get the +1 for charging frontally vs infantry unless the infantry they are charging are shaken, disordered or not supported.












Monday, 22 November 2010

Down at the Club


Anyone remember the Drifters' hit? Maybe not. Anyway, I was down at Portbury Knights Wargaming Club last Friday and took a few photos of what was going on. Among the many good things about Portbury Knights (friendly club, well attended, lots of variety) is the fact that they open at 3.30pm on a Friday evening (the normal club night), and go on until 11.00pm. So if you can wangle that early stack from work, you have time for a relaxed big game, or two or three smaller games.

To be fair, this was a fairly quiet night. On some evenings the hall can be jam packed. And there was also a distinct WW2 flavour present, when usually there is greater variety. There were a couple of tables of gamers playing some kind of fantasy card games but I have rudely ignored them in the following photos - only historical miniatures here!

Your host for the evening is Alan Vowles, Club President. Yes, a bar is available in the hall. Beer and toy soldiers - the perfect Friday evening beckons.
Those Redcoats have moved from the bar counter to their more natural home on the wargames table. A Black Powder game set in the Sudan is in progress
Overview of the Sudan game. Black Powder is popular at the club  at present for Horse and Musket games.
My own first game was a Greeks vs Italians game set in 1941. I had the pleasure of using Steve Johnson's 10mm forces, and the Blitzkrieg Commander rules. Naturally, under my command the Greeks stopped the Italians in their tracks.
Steve is gracious in defeat as usual. Though his comment that he was 'playing in character' as the Italian commander was highly suspect.
Club stalwarts Stefan and Craig discuss Steve's charity moustache. A bit frightening but all in a good cause. Well done that man!
Stefan played this Western Desert game with his son. A distinctly 'old school' feel here, I felt. Nice!
Another view of Stefan's game.
Steve and I moved on to a game against Craig, using his 15mm figures and outstanding bocage terrain.  Germans vs Americans in 1944, using Blitzkrieg Commander again. Here we see German tanks in an outflanking move.
View from the American side.
Craig gathers the dice for another sickening set of saving rolls.
Towards the end of the game. German tanks doing well, infantry lagging. But in the end Steve and I were victorious.

A very relaxing seven hours which flew by in the company of some very nice people. Two games, plenty of discussion and conversation, plus beer and sandwiches. The perfect start to the weekend!

Monday, 25 October 2010

More Free Downloads!


Following some recent playtesting, my SYW rules have reached a new iteration, which I hereby share with you on the same basis as before: the link will take you to a Mediafire page where you may safely download the rules.

Similarly, click on the link to the notes to get some background to the rules and a bit of explanation of where I am coming from.

Best wishes as always.


SYW Rules     SYW Rules: notes

Thursday, 21 October 2010

Scenarios...getting it wrong


I had conducted a couple of playtests of my own SYW rules using the scenario 'Vanguards Collide' from the pilot issue of The Classic Wargamer's Journal. This is a great little scenario which was fun to play (even solo) and gave the rules a good workout. Looking for something a bit more ambitious for an evening game against a live opponent (well, fairly live: we're talking Paul James after a long day at work) I came up with 'The Battle of Pfaffendorf'. This would be a basic encounter game livened up by making an effort with the terrain, which would represent a river valley across which the armies would fight.


The map and deployment are shown above. Table was 6' x 4'. Forces were:

Prussia
1 - Grenadier infantry brigade: 3 grenadier battalions, 1 gun 
2 - Line infantry brigade: 3 infantry battalions, 2 guns
3 - Cavalry brigade: 2 dragoon regiments
4 - Hussar regiment (independent)
5 - Jager detachment (independent)
FK - Freikorps battalion (independent, in Pfaffendorf)

Austria
A - German infantry brigade: 2 infantry bns, 1 grenadier bn, 2 guns
B - Hungarian infantry brigade: 2 infantry bns, 1 grenadier bn, 1 gun
C - Light infantry brigade: 2 Grenz bns, 1 Bavarian infantry bn
D - Cavalry Brigade: 2 cuirassier regiments, 2 dragoon regiments

The three photos below show how the terrain came together: TSS tiles and hill contours were laid out, which were covered by two Games Workshop battle mats and then dressed with a FoW river and the usual bits and pieces. I decided to lay out the forces in full to save time deploying. My opponent would choose which side to play, or we would dice for sides if he had no preference.




I thought this all looked pretty good, for a quick evening game.



Prussian deployment.
Overall view and detail of the Line infantry brigade and its guns.
So far so good. But the weakness of the scenario was pretty obvious once we started playing. I had allowed for the river to be fordable within the woods and also for a section between the 2 streams, but it was still supposed to be a significant obstacle, taking a whole move to cross without being able to fire. Deployment was also pretty cramped, with little room for manoeuvre. The result, of course, was that a stalemate ensued with a firefight taking place across the water for the whole length of the river from the wooded table edge to Pfaffendorf. Neither side wanted to cross in the face of enemy fire.
At this point, the Prussians are getting the best of it,
having driven the Austrians back from the river bank.
I had hoped for some manoeuvre on the flanks, where I had given the Austrians an advantage in numbers. The Prussian left flank was, however, easily closed off by infantry units. Only on the Prussian right flank did some manoeuvring take place, when the weaker Prussian cavalry were predictably destroyed by the much stronger Austrian force, despite flanking fire from the Freikorps battalion. However, even here the flank was easily sealed off by a Prussian grenadier battalion (see below). In the end, both sides reached their breakpoint in the 5th move and the game was drawn.

The rules worked well and the battle played out as it might well have done in real life, but there was definitely some sparkle missing.

Consulting my copy of Scenarios For All Ages, by those kings of the scenario Grant and Asquith, I quickly found that where a river has to be attacked across in one of their games it costs a bit in movement but nothing else, and is usually fordable for its entire length. Pfaffendorf was inspired by the fictional Battle of Otterlitz in Volume 1 of the Classic Wargamer's Journal, but on closer inspection I found that the river valley in that battle (dating from 1957) was occupied only by a stream, which was easily fordable.

Ho-hum. The lessons are obvious. If almost the entire table is divided by a river, make it easy to cross. Or restrict your river to a small section of the table so forces can move around it. And if the table is filled by the opposing armies, give them the ability to get at each other and create gaps that can be exploited. Wargamers like manoeuvre: real battles may have often been a slogging match, but for our fictional wars we appreciate the dashing cavalry charge and the outflanking infantry advance.

However, all is not lost. I did like the look of my table when set out, so I will refight Pfaffendorf with the river removed and replaced by a road, and the town moved a little towards the centre to give the cavalry more room. We'll see how that goes.

See you soon!


Friday, 15 October 2010

And for that classic look...


Always on the lookout for terrain items to enhance the table, I chanced upon these Javis walling sections at my local model shop. They only had a couple left so I decided to order a whole box online. Only £10.75, including p+p, for 9 sections, each 140mm long and 22mm high. And they come ready to use, flock and everything. They also come in their own box which you can use for storage. Very old school.

 
Specifically, these are OO gauge Garden Walling from the Javis 'Premier' range, code PW3. Javis only do online ordering for trade customers, but just type in the product name and you'll get 2 or 3 suppliers to choose from in the UK.
Here are the walls in action in a recent game, sheltering some Prussian jager.

And for that Classic read...

Have just received issue 1 of the Classic Wargamer's Journal, Phil Olley's new project. It really is just the thing for Old Schoolers, being a non profit making, basic magazine in an old fashioned, stapled together style, with no adverts. Just the antidote you need to Wargames Illustrated...

Only joking. I like WI as well. See Phil's 'Classic Wargaming' site if you're one of the remaining few who haven't heard of the project.

Best wishes 'til the next post.

Tuesday, 28 September 2010

My Seven Years War Rules



My Featherstone-inspired Horse and Musket rules, now optimised for Austro-Prussian SYW battles, have continued to evolve. Rather than present them as a mega-long post, I have uploaded them to a file sharing site (as 'Horse and Musket Rules') so that you can download them as a PDF and see what you think. One major recent change is to move away from figure or base removal and just record casualties a la Black Powder. This keeps all your miniatures where they should be - on the table.

Anyway, I invite you to take the plunge, download the rules and see what you think. Need I add that comments are welcome? Surely not!

Download PDF

Airborne Armour - Now in Paperback!


Just a note to say that my book on the 6th Airborne Armoured Reconnaissance Regiment in WW2 is now available in paperback. The initial printing of 1000 in hardback has run out, but thanks to the miracle of digital publishing the paperback edition can be printed pretty much to order, so the book will remain available in brand new condition for a good while yet.

You'll find the cover is the same. A couple of minor printing errors have been corrected but be advised that there is no new content. However, the good news is that the RRP is a little less than the hardcover edition.

My thanks to Helion for keeping the book in print. Happy reading!