Those lucky wargamers who own a copy of Featherstone's War Game Campaigns (1970) may recognise the title of this post. The 'expedition' as described in the book consists of a single operation, and lends itself to a stand-alone wargame rather than a campaign. Stuart has had his eye on reconstructing the game for some time, particularly as it gives him an excuse to collect some period (or roughly period) lorries and armoured vehicles from local toy shops and second hand toy fairs. Happily, there is one of the latter in Cirencester around 5 times a year.
Apart from said collection of vehicles, the figures to be used were in 15mm, with 2 'brigades' of British organised in a total of 5 units, each of 10 figures (2 units in one brigade and 3 in the other). There were also 3 units of cavalry with 4 figures in each. These all came from the Minifigs 'North-West Frontier' range, apart from a few Gallia figures. I took charge of the British forces.
The defending tribesmen were controlled by Stuart. None were deployed on table at the start of the game, but their location had been written down on a sketch map, and would appear when they decided to open fire or British forces moved into their location. These were also organised into units of 10, and the figures were from the same Minifigs range. They had a gun of doubtful provenance with which to take on the British tank and armoured cars, and a secret weapon of which I would learn towards the end of the game.
The Game in Pictures
The scenario was based around a fictional expedition against a rebel fort on the North-West Frontier during the late 1930s. The British force was tasked with taking and blowing up the fort before retiring back to their base. They were entirely motorised, but the wheeled vehicles would be restricted to the road, posing a frustrating problem to the British commander. Shades of the advance of 30 Corps during Market Garden! The rules were assembled from ideas in the original book and some other Featherstonian colonial rules.
Overview of the table with the game well under way. The infantry moves were conservative in distance, so dismounting from the vehicles really slowed the advance down. Terrain items from Javis. |
The tribesmen allow the armoured car to pass before mounting their horses and charging into the flank of the advancing British cavalry. They were seen off after a stiff fight. |
Nearer the British start point, a second armoured car leads 2 British battalions against a village held by tribesmen. Mk.IV tank in the background. |
The Mk.IV fired its 6pdr into the enclosure ahead of it, clearing out the tribesmen, but a stray round destroyed one of the British softskins on the road. Oops! |
The tank had to save the day by bulldozing the lorry off the road. In the background British units attack another rebel-held village, whilst motorised units approach the main pass. |
The tribesmen in the fort are revealed. The fort was purchased ready-made by Stuart many years ago at a wargames show. |
The armoured car is once again operational. The pass is still alive with tribesmen, but the British decide they will be no match for the armoured might of the Empire. Time to push on to the fort! |
Oh, The Disgrace!
Despite all their advantages in firepower and mobility, the Brits had been turned back. A distinct victory for the tribesmen, although they had suffered severe losses in men. This turned out to be a most interesting scenario, despite being completely un-playtested in advance (and that includes the rules). The latter will need some tweaks, but the game cracked along and was completed in about an hour and a half.
Another complete change from my usual wargaming fare. These games at Stuart's definitely get the brain working, despite their seeming simplicity. They have certainly demonstrated to me the ability of basic rules to produce absorbing games. As long as the balance is right (for example between attack and defence, or fire and movement), they can be just as satisfying as more complex published rules. Which is not to say I will be abandoning the latter - they have their own interest and pleasures.
'Til next time!