Time to have another go with my ancients rules. I have risked sending them off to Osprey as a formal submission, but my hopes are not high. There are already so many ancients rulebooks available, and then there is the problem of how my rules would fit into the Osprey Games range. Nevertheless, hope springs eternal. Having put in a good deal of work on these rules, I am determined to make them available by some means or other. Time will tell how that plan works out.
Asymmetric Warfare
I have found that one needs to play a variety of types of game to test a rule set effectively. The Battle of Gordium poses the problem of a high quality army faced by a much larger, but low quality opponent. Here I was helped by my use of imaginary armies. Units could easily be shuffled around and two suitable armies produced without getting all unhistorical - or even worse, waiting a year until I had painted enough (for example) low quality Persians. In point of fact, I very much had the Alexander the Great vs. Darius example in my mind whilst preparing this game. The rules need to make it possible to re-create something like Gaugemela, and give the Greeks a good chance of victory. Apart from the battle rules, my points system would receive a test as two armies were assembled equal in points but very unequal in quality and numbers. I hoped a massacre either way would not result.
The Armies
Paphlagonia: Aristodemus Zephyros (rated 'brilliant'); Nicomedes; Theopompus.
A. Minerva Cavalry
B. Victrix Archers
C. Antium Infantry
D. Yellow Shields
E. The Black Legion
F. Blue Shields
G. Auricomus Cataphracts
H. Companion Cavalry
Latium: Maximus Decimus Meridius (rated 'dreadful'); Tarquinius Superbus; Spurious Larcious.
1. 100 Suns Mounted Archers
2. Medjay Cavalry
3. Galchobar Warband
4-6. 1st, 2nd & 3rd Regiments, Kingdom Infantry
7. Broteas Infantry
8. Zagora Archers
9. Na'Arun Slingers
10. Serpant's Tongue Infantry
11. King's Elephants
12. Guard Chariots
13. Sinope Chariots
Paphlagonia were outnumbered 2 to 1, but 5 of the 8 Paphlagonian units were elite, whereas 5 units of the Latium army were poor, and none elite. Points totals were therefore equal.
Deployment
A traditionally terrain-lite ancients table! Not much to get in the way of the action, and a basic face-to-face encounter scenario. The town of Gordium is assumed to lie off the table to the west. The first army to break would be defeated.
The Armies
Paphlagonia: Aristodemus Zephyros (rated 'brilliant'); Nicomedes; Theopompus.
A. Minerva Cavalry
B. Victrix Archers
C. Antium Infantry
D. Yellow Shields
E. The Black Legion
F. Blue Shields
G. Auricomus Cataphracts
H. Companion Cavalry
Latium: Maximus Decimus Meridius (rated 'dreadful'); Tarquinius Superbus; Spurious Larcious.
1. 100 Suns Mounted Archers
2. Medjay Cavalry
3. Galchobar Warband
4-6. 1st, 2nd & 3rd Regiments, Kingdom Infantry
7. Broteas Infantry
8. Zagora Archers
9. Na'Arun Slingers
10. Serpant's Tongue Infantry
11. King's Elephants
12. Guard Chariots
13. Sinope Chariots
Paphlagonia were outnumbered 2 to 1, but 5 of the 8 Paphlagonian units were elite, whereas 5 units of the Latium army were poor, and none elite. Points totals were therefore equal.
Deployment
A traditionally terrain-lite ancients table! Not much to get in the way of the action, and a basic face-to-face encounter scenario. The town of Gordium is assumed to lie off the table to the west. The first army to break would be defeated.
The Game In Photos
Set up from the Paphlagonian side. I didn't put too much effort into the terrain. Don't tell me - you noticed that already |
And from the Latium side. The Latium right wing, led by Tarquinius, I mentally labelled the 'novelty wing', formed as it was from just elephants and chariots. |
The Latium left flank is now open for exploitation. |
The Na'Arun slingers put up a spirited defence to keep the Paphlagonian horse at bay. In the background, I try to do something with my heavy chariots. Looks a bit like a wild goose chase! |
... a most enjoyable and quite intense game. A number of detail rules that I had skated over in past try-outs were implemented and seemed to work OK. The higher quality army, ably commanded by Jon, had won out, but not in such a way as to indicate the points system was out of whack - I think it could have gone the other way if the dice gods had been kinder and I had played a more tactical game. Thanks and a 'well done' are due to Jon, who found himself fighting with unfamiliar rules in an unfamiliar period. Rating his alter ego Aristodemus as 'brilliant' may have helped a bit - the initiative was with him throughout the encounter!
'Til next time.