Playing The Game
|Map from Chandler.|
|Map from Hopton. A really bad publishing decision to use 'portrait' for this map.|
Deploying the forces on a 6' x 4' table soon proved impossible, and the deployment extended into a space around 8' x 4". As usual, I went with Hopton when in doubt. Some shots of the resulting action are given below.
|The troops deployed ready for action. British nearer the camera.|
|French voltigeurs on the south bank of the Amato river.|
|The 2 battalions of the 1st Legere are matched against Kempt's light battalion,|
supported by a battery of light guns and the guns from Acland's brigade.
|The 1st Legere gain the initiative over a series of moves, and turn the historical tables|
on the Brits by delivering a series of deadly volleys to Kempt's unit.
|And there they are gone. The French are also driven off by casualties received during their advance.|
|A serious slogging match in the centre also favours the French.|
|The arrival of the 20th Foot was delayed by dice roll. They finally entered the table on move 5,|
on the left of the British forces, but it was too late. The British right and centre had already collapsed.
|The skirmishing between light troops on the other side of the Amato was indecisive.|
And so a resounding French victory resulted. Was there anything wrong with the rules? Firstly, I had not properly insisted that the 1st Legere divide their fire between Kempt's battalion and its supporting guns, which the rules require (and which would have made sense). However, it was also obvious that the initiative system needed revising. The French won the fire initiative 4 turns in a row, and managed to advance whilst at the same time issuing crushing volleys which overwhelmed the British in a rather non-historical way. As a result, I have changed the rules so that firing is always simultaneous.