The stream is classed impassable to all vehicles due to its steep banks, but may be crossed by infantry without penalty. The marsh counts as difficult ground for tracked vehicles, is impassable to wheeled vehicles, but is no impediment to infantry. The hill is gentle and no problem to any movement.
|© Karwansaray BV. Many thanks to Wargames, Soldiers & Strategy magazine|
for permission to use the copyright map.
- recce units must deploy in the centre third of the table
- 1D6 other units must deploy in the centre third of the table (they may have defences)
- 1D6 units may start on ambush fire
The minefield may be placed in the centre third or German third of the table. The Panzer II platoon is in reserve and will deploy via the road from the west table edge on turn 4.
Polish forces deploy east of the stream, except the following:
- 1D6 units may deploy within 10" of the bridge, on the western side of the river.
Before the game starts, roll 1D6 per German unit on the table. On a roll of 6, the unit begins the game pinned.
Objectives and Victory
|The table viewed from the south prior to deployment.|
|Early in the game - the Ju-87 strike hits the bridge area.|
|The leading 7tps come under pressure - one destroyed and 2 pinned.|