|My table size was 6' x 5'. The scenario maps are sized for a 7' x 5' table.|
The map for the scenario, taken from the book, is shown above. Any Horse and Musket wargamer worth his salt will see straight away that the source is the Battle of Fontenoy (1745). Hence the slightly altered names of places, which are my own additions.
The defenders of the line B-A-C (in my case, SYW Austrians) number only 4 infantry units, a light infantry unit, 2 units of heavy cavalry and 4 guns. The attackers (Prussians) have to form up on the line X-Y and have 8 infantry units, a unit of light infantry, 2 units of heavy cavalry, 1 unit of light cavalry and 4 guns. Basically, the Prussians need to control 2 out of the 3 positions A, B and C, or make the Austrians suffer sufficiently to flee the field, in order to win. The defenders must set up first, allowing the attackers to deploy in full knowledge of the defender's positions. 3 of the 4 defender's guns are required to be in the 3 redoubts.
I thought giving the Austrians 4 guns was a little generous, but I was proved wrong (and not for the first time). To even things up a bit (as I thought), I made 2 of the Prussian infantry units grenadiers, and hence 'superior' quality in my rules. I also intended to to use my 'pre-game bombardment' rules which would allow both sides to use their artillery to soften up their opponents before the first turn.
So now, let's look at how the 2 games proceeded.
The Engagement at Fontoney (1)
|The defender sets up first, then the attacker responds with his set up. Paul (Prussia) concentrated|
all his infantry in his centre and right, leaving the guns on the left with unhindered lines of fire.
|An Austrian battalion plus artillery in Fontoney.|
|The Prussians concentrated on cracking open the centre of the Austrian position |
by assaulting Fontenoy in overwhelming numbers
|They are completely successful - the defenders are driven out and what remains |
of the Austrian line are considerably outnumbered.
|On the other flank the Austrian gun positions in redoubts 1 and 2 were |
eventually wrecked by the concentration against them of all 4 Prussian guns.
|A conclusive victory - the Austrians are notable by their absence |
in this shot at the end of the game
|Redoubt "C" remained in Austrian hands, although harassed by Prussian jaeger.|
|On the opposite flank, Angoint remains in the hands of a unit of Croats -|
but their position is untenable and they will have to leave quickly.
The Engagement at Fontoney (2)
|Another day, another costly assault. With the Prussians now under my command, and the Austrians |
fielding an additional infantry battalion, things might not go as well for the forces of Frederick.
|Once again Fontoney was the key to the position.|
|The assault is well under way. The Prussian battery in the distance pounds Fontoney,|
supporting the infantry advance.
|My clever little flank move isn't having much success either.|
Artillery from the redoubts sends cavalry and infantry running for their baseline.
|About here I decided it was all up. I have a toehold in Fontoney,|
but not much to back it up. Plus the town is being reinforced already.
|The desperate struggle in Fontoney.|
|My flank moves had resulted in Angoint being disputed, but the attacking|
battalion was on its own. They would have to retire.
Post of Honour
I was pretty pleased with how the rules played, but in the second game in particular some confusion occurred when multiple units were retreating in bad morale, and we were trying to work out how they affected each other. So I got to thinking about simplifying the morale rules with some inspiration from Kings of War Historical. There will be a new version of Post of Honour available soon on the HoW website, with the new ideas incorporated.
Check out Steve's thoughts on Game 2 here.
Until next time!