Before continuing with the story of my first Trimsos battles, I should acknowledge that the inspiration for the project lies with my near-neighbour Stuart Asquith. His original invitation to re-create Trimsos over a year ago sparked my interest both in the original game, and also in a concept of ancient wargaming that avoided getting into a specific period but rather involved the creation of imaginary, Tony Bath-style armies that could be composed of any ancient figures you liked. That original game with Stuart, where Ancient Britons shared the table with New Kingdom Egyptians and Roman legionaries, opened my eyes to a more light-hearted approach to wargaming that offered me a refreshing change, compared to the rather serious task of getting the historical details of the Seven Years War straightened out for my Honours of War rules and associated armies. Whilst the ancient rules I have been developing ended up a long way from Mr Featherstone's, it was that easy-going concept of collecting whatever ancient figures took your fancy that has really kept the project alive.
The original 6' x 3' table was extended to 6' x 5', which would make for a less cramped set-up and allow the use of full moves, rather than the half moves used in the original game. My table can be seen in the first photo below.
I picked an S&A Scenics 'Dried Earth' felt cloth as the basic playing surface, which cost £34 for an 8' x 6' cloth. I used the Flames of War river I already had, and created the three contoured hills from 18mm MDF. This was a particularly fun part of the project, involving the purchase of a cheap electric jigsaw for cutting out the shapes, which worked like a dream. These were then painted in emulsion and varnished. I did buy some palm trees as well, but in the end substituted some small model railway trees I already had, which better suggested the arid but not entirely desert landscape I was trying to create. A handful of light green scenic scatter randomly sown across the landscape completed the picture.
For victory conditions, my rules use the time-honoured technique of defeat following the loss of half of one's units. With each elephant, chariot or war engine counting as a single unit, this gave each army 10 units, so the first to lose five would suffer defeat.
Suffice to say the games were very enjoyable. It was of course particularly satisfying to see the battlefield finally set out after a year's work, and I was happy with the look of the thing as well as how the games played. The solo game saw a winning draw by Latium (both sides lost their 5 units on the same turn, but Paphlagonia had lost a 6th unit in addition to the basic 5), whilst the second battle saw Latium (controlled by myself) given a thorough beating, ending up with seven units lost to Paphlagonia's one! Thus, it would seem the scenario is reasonably well balanced and can go either way.
The photos below give a further flavour of how the figures and terrain looked.
|Solo game - the Paphlagonian Companion cavalry set about the enemy's elephants.|
|Solo game - combat around New Bridge.|
|Two player game - the doomed cavalry and elephants of Latium advance over and around The Pimple.|
|End of the two-player game. The Paphlagonian chariots and light cavalry have penetrated |
into the enemy's rear. The Blue Shields triumphantly occupy the peak of Rat Hill.
And For My Next Trick...
I have already started work on some new troops, commencing with a couple of units of light javelin men and a unit of Celtic Warband (of which more in a new post to follow shortly). Then it will be time to move away from the Trimsos scenario and fight some new battles. I'll be sure to keep you informed.
'Til next time!