It's been a couple of decades since I last managed to set up a 10' x 6' table in my own home. The good-sized loft conversion I used to have back in the day in our old house was converted to a bedroom after a couple of halcyon years. But some recent measuring indicated that by removing just about all the furniture a 10' x 6' table was possible in our present dining room. What's more, the dining table itself turns out to be just the right height to match up with my 3 fold-up gaming tables to provide the required area.
This auspicious occasion clearly needed to be properly exploited, and I managed to arrange for 3 other old friends to take part in the intended game, giving 2 players a side. The scenario was developed from one that featured in issue 40 of the free online magazine Warning Order, called 'Relief of a Siege'. I added some more forces and stretched the terrain a bit, but the game I set up was very much the same as published. Thanks to the Wasatch Front Gaming Society for continuing to produce such a great free magazine. Of course, I couldn't have an anonymous town as the objective, so I looked through some military history books until I found the sort of name I wanted.
The terrain is shown by the map, along with the main movements which can be matched up with the orders of battle given below. Each grid square is of course 1 foot.
The Austrian blocking force and besieging force are shown in their starting positions. |
The Relief Of Obschutz
Austrian Brief
The Austrians are besieging the small but important town of Obschutz. The Prussian
relief force has arrived earlier than expected and the Austrians are struggling
to respond in time. The line of wooded hills to the south east of the town provides
a natural first line of defence, and a reinforcing column has been despatched.
Austrian Forces under General Clerici 16 units,
Army Break Point = 8
Blocking Force – Major General Brettlach
3 infantry battalions, 1 dragoon regiment, 1 Grenz light battalion
Reinforcing Column – Major General O’Kelly
3 infantry battalions, 1 medium artillery battery
Reserve – Lieutenant General Romann
Infantry Brigade, 2 infantry battalions under Major General Salburg
Cavalry Brigade, 2 cuirassier regiments under Major General Luzinsky
Part of the Besieging Force – Major-General Wolffersdorf
1 infantry battalion, 1 grenadier battalion, 1 howitzer battery.
Special Rules
Reinforcing Column: (starts in deployment area as shown on map). O’Kelly has just received a message from
Lieutenant General Romann telling him the troops approaching from the south
east are Austrian reinforcements. In his confusion he will do nothing for the
first move, before the sound of firing reveals the true situation.
Reserve: (starts in deployment area shown on map). Lieutenant General Romann is feeling a trifle liverish this
morning after a heavy night with his officers. He discounts news of a Prussian
relief force and decides to have a hot chocolate before returning to bed. Then
maybe it will be time to review the troops. The protests of Salburg and
Luzinsky finally take effect but they cannot leave camp until move 4. Romann
will take no part in the ensuing action. Salburg’s Bavarians count as standard
quality
Besieging Force: Wolferrsdorf is reluctant to allow his units to
leave the siege lines to help fend off the Prussians, fearing a sally by the
Prussians in the town. No units may leave the siege lines until move 4. If more
than 1 unit then leaves the lines, roll for a Prussian sally, which sets up in
contact with any part of the town walls:
1 = town militia, 2-4 = Freikorps battalion (2 available), 5-6 = small regiment of
hussars.
Roll again each subsequent move until all have left the town. If the
roll is for a unit that has already moved out, nothing happens.
Prussian Brief
The Prussians are hurrying to the aid of their comrades who are
besieged in the small but vital town of Obschutz.
Prussian Forces under General Sprecher 21
units, Army Break Point = 10
First Line infantry
3 grenadier battalions and 1 medium battery under Major General Kleist
4 infantry battalions and 1 medium battery under Major General
Driesen
Reserve Infantry
2 infantry battalions under Major General Splitgerber
First Line Cavalry
1 cuirassier regiment and 2 dragoon regiments under Major General
Einsiedel
Reserve Cavalry
2 hussar regiments under Major General Zepelin
Artillery
2 heavy batteries under Colonel Waldau
2 howitzer batteries under Colonel Breidenbach
Light Troops
2 small jaeger detachments (both independent)
All forces are on table in the Prussian deployment area, and are ready to attack from the first
move. A brief bombardment will be fired at the start of the game. Prussian
units sallying out from the town are not counted for calculation of ABP.
Victory Conditions
The first side to reach its Army Break Point loses. If the Prussians
lose 5 units the Austrians have managed a draw. Any Prussian unit that exits
the table along the road by Obschutz, or is otherwise able to enter the town,
costs the Austrians 1 ABP.
The plan concocted by Jon and myself (as the Prussians) was classic in conception, bold and aggressive in execution, and had the additional advantage of being totally foolproof (see map above). Whilst the grenadier brigade assaulted the gap in the hill line frontally, the other leading infantry brigade would push past the Austrian right flank to unhinge the position. Meanwhile, the cavalry of the first line would have swept round the other Austrian flank. Any attempt to set up a coherent defence behind the hills with the reinforcing column would therefore be frustrated by these flanking forces. Finally, the reserve cavalry and infantry would push forward to exploit as required, and complete the inevitable destruction of the Austrian reserve.
The objective. The Austrians never felt the need to draw units away from the siege lines around Obschutz. |
Overall, the game was a cracker - perhaps the best I have played this year. Playing along the length of the table gave opportunities for both sides to manoeuvre, and when the fighting occurred it was decisive and bloody. The move 7 deadline was predictably missed - the Austrians had managed to destroy 5 Prussian units by move 9 and so could claim some sort of draw, but they had lost 6 units themselves by this point (about to become 7), and there was a gaping hole in their front south of Obschutz. So Obschutz was declared relieved, but the Prussians had been given a bloody nose and the Austrians had fought with skill and guts.
Amongst the players, the game was played in just the right spirit - plenty of banter, a friendly atmosphere, but some concentrated wargaming. There was good and bad luck on both sides - the Austrians for example had rolled for 2 'dashing' commanders, which gave them an extra edge. In contrast, the Prussian howitzer battery rolled an almost endless sequence of ones, leaving them way in the Prussian rear when they should have been lobbing shells into the Austrian reserve. They were under Jon's charge, and his resolute insistence on using his own dice was almost certainly to blame. But on the other hand it was his rolling of sixes which sent the Prussian reserve infantry bounding to the front in the final moves. Such are the fortunes of war.
The original magazine scenario was fought out on a 6' x 4' table using 15mm figures, so you don't need a big set up to play this excellent scenario, which I thoroughly recommend.
'Til next time!
12 comments:
Splendid!
Best Regards,
Stokes
Cracking looking game. And you let that dodgy looking lot into your house?
Neat game, nice report
Thanks Keith for once again hosting such a great game; to Jane for sorting out the 'catering' and to John and Craig for being great chaps to play with/against. There was plenty of good natured banter through out as well as some well considered gaming, which is just what you want. Despite our 'moral' victory, the Prussians were clear but slightly bloodied winners.
A nice bonus was Stuart Asquith popping round for a chat and he is a thoroughly charming and decent chap. Who knows in the future he may be able to join in a future game, which would be great.
Lovely looking game Keith,
I was itching to have a command. Its always nice to see lots of RSM figures.
Thanks you again for writing your rules by the way.
Another inspiring good looking game Keith. I really enjoyed reading. I was wondering where the walls round the town came from.
Jim, they are from the 15mm 'Accessories' range from Hovels. Codes 15A5, 16A5 and 17A5. A high wall for 15mm becomes a fairly high wall in 30mm!
That is a nice looking game and a lovely scenario - a 15mm outing for my Marlburian's is beckoning...
Thanks Keith. I thought they looked like Hovels but I didn't get as far as looking under 'Accessories'. Part of me says I should be making them but they look so nice and at a reasonable price....
Thanks Keith for another really inspiring looking scenario idea. I can manage a 10 x 6 table for special occasions so hope to give it a go one day.
Chris
http://notjustoldschool.blogspot.co.uk/
Excellent BBC scenario with a few Prussian units to prepare for me to give it a go.
BBC?
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