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Wednesday 28 January 2015

Being An Entertainment With Toy Soldiers representing The Battle of Hochkirch (Part 2)

As I write, part 1 of this post is still showing amongst the Popular Posts in the side bar. It seems nearly 4 years has passed since I promised a post describing the refight of this battle. I guess some sort of apology is called for. The delay was occasioned by the fact that, well, no refight has actually taken place until the present time. As to why - I'm at a loss. I guess the project just fell through the cracks.

Rediscovering the battle again, I found I wanted to tweak things a little. The first was to twist the battlefield a bit more anti-clockwise to provide more space for deploying the Austrian attackers, and remove the northern end of the Kuppritzer-Berg as my table was now only 7.5' x 6'. Its presence was unnecessary anyway: the attacking Austrians were only spotted at the last minute by the defenders, as they were attacking in fog and at night. This brought my table layout much nearer to the map used by Olicanalad in his refight, which he did in 2009. Yeah, I should have paid more attention to the guy in the first place.

The forces were tweaked as well, and as I'm now using Honours of War instead of Black Powder, some of the special rules also changed. Each unit in the game represents around 5 actual units.

I went back to an old-school-style sketch map this time around. Key to the map: IR=infantry regiment, FK=freikorps, GR=grenadier regiment, JGR=jaeger, ART=artillery, CR=cuirassier regiment, DR=dragoon regiment, HR=hussar regiment. Prussian commanders are shown by a circled initial: FR=Frederick II, M=Manteuffel, K=Keith, Z=Zeiten. All generals are dependable unless otherwise indicated.



Battle of Hochkirch, 14thOctober 1758

Prussians
Commanding General Frederich II (dashing)

GL Manteuffel
2 infantry battalions, 2 grenadier battalions, 1 jaeger detachment, 2 medium artillery batteries

Independent dragoon regiment

FML Keith
1 infantry battalion, 1 Freikorps battalion, 1 grenadier battalion, 1 jaeger detachment, 1 cuirassier regiment, 1 small hussar regiment, 1 medium artillery battery

GL Zeiten (dashing)
1 dragoon regiment, 1 hussar regiment

15.5 units,  Army Break Point = 7

Austrians
Commanding General FM Daun

FML Forgach
2 infantry battalions, 1 grenadier battalion, 1 medium battery

FML D’Aynse
2 infantry battalions, 1 grenadier battalion, 1 medium battery

FML Loudon (dashing)
1 infantry battalions, 2 Grenz battalions, 1 hussar regiment, 1 medium artillery battery

GdC O’Donnell
1 infantry battalion, 1 cuirassier regiment, 1 dragoon regiment

FZM D’Ahrenberg
4 infantry battalions, 1 grenadier battalion, 1 medium artillery battery

GdC Buccow
1 cuirassier regiment, 1 hussar regiment

24 units,  Army Break Point = 12,  25% = 6

Special Rules.

The battle starts at night. The first 2 moves use the fog rules with visibility at 20cm, moves 3 and 4 use the normal fog rules (visibility 30cm).

The Austrian corps of D’Arenberg and Buccow do not deploy until the beginning of move 5.

Frederick  remains within 20cm of the edge of Rodewitz until the beginning of move 4. Keith and Zeiten cannot react in any way in moves 1 or 2 unless one of their units has an Austrian unit in sight. Manteuffel cannot react until the beginning of move 4.

Prussian gun batteries defeated in melee may be captured and used by the Austrians.

Hochkirch and Rodewitz are each worth 1 army point.

Victory conditions
The scenario means that the Prussians have no chance to defeat the Austrians in a conventional sense. They were thoroughly surprised and outnumbered. To give the game meaning, the following simple rules allow the Prussian commander to emerge with honour if he plays well. 

If the Prussian force can remain unbroken until the end of move 8, a draw has taken place. If it has also inflicted 25% casualties on the Austrians, the Prussians have won.

The Battle 


All the forces are deployed and the battle is about to start. Note that my map was drawn after the game, with lessons from the refight learned. Thus the corps of O'Donnel and Loudon enter a bit further north in the photo than on the map. Shifting them south both corresponds more fully with Mr Duffy's map in By Force of Arms, and also makes it harder for the Austrians to cut off the Prussian line of retreat. The columns of Forgach and D'Aynse can also be deployed a bit closer to Hochkirch, allowing all of Forgach's corps (left) to be on table when the battle starts.
Hochkirch and its defenders.
The Austrians close in. The main attack (seen on the right) was a little slow in its approach, delayed by confusion in the fog and darkness. On the left of the photo Zeiten reacts and gets stuck in to the advancing Austrian cavalry. Around Hochkirch, the Freikorps have been pushed back to the town's western edge.
Frederick moves south from Rodewitz, uncertain but suspicious something bad is happening.
The Austrians surround Hochkirch. Escape for retreating Prussians is possible only to the north east, towards the stream. West of the Hochkirch-Rodewitz road (top left of picture), Zeiten puts in a final flank charge with his cuirassiers, which caused some disruption and delay but couldn't halt O'Donnel's forces.
Move 5, and the corps of Buccow and D'Arenberg can now commence their attack.
Hochkirch captured. The Prussian grenadiers entrenched south of the town are still holding on, despite being completely surrounded.
Despite driving off one of the attacking Austrian battalions, the Prussian grenadiers are about to be destroyed.
The attack has now moved beyond Hochkirch. It looks like the Prussian line of retreat has been cut to the south of Rodewitz.
A pocket has formed around Frederick. The remaining Prussian units are under severe pressure with nowhere to go.
Just before the end. The Prussians are almost at their breakpoint (having lost nearly half their units). The Austrians are only down by one unit.
End of move 8. Frederick's army is cut off and broken. Surrender is the only option. Only the independent dragoon unit seen in the distant background looks like escaping. Two days later the Seven Years War was over and Europe's history was changed forever...

My Life As A Bathtubber
I was uncertain how well this game would play out. Maybe the process of 'bathtubbing' had gone too far (see part 1 for the background to my doubts). In the end, however, it was one of the most enjoyable games I have played for some time, with non-stop action across the table and a credible result. Those who criticise bathtubbing (letting one wargames unit represent a number of real units, but keeping the rules exactly the same) often cite the fact that the ground scale is completely thrown out by this process. They are, of course, completely correct, but somehow games played using this process have a habit of turning out perfectly well. Exactly how this works remains a mystery to me. Perhaps the most well known current proponent of this approach is Charles S Grant, with his Wargaming in History book series. Those lucky enough to have a copy of Henry Hyde's Wargaming Compendium will find the process explained on pages 291 to 293.

If this battle interests you, it is worth checking out Olicanalad's refight already mentioned. The best online source is (as usual) the Kronoskaf website. I'm hoping I will get the chance to replay the battle again - it was fun and absorbing. I'm also hoping it won't take 4 years to set it up.

10 comments:

Archduke Piccolo said...

I like 'bathtubbing' as a method of refighting great battles, too. I have a feeling that the effect on scaling is less to be concerned about than might appear, bearing in mind the possibility of battalion guns or other artillery being subsumed within units and or formations.

Vasiliy Levashov said...

Wonderful!

Steve J. said...

Great looking game and certainly full of action. Nice to see the Austrians trounce the Prussians for once and Frederick "I could have been somebody".

Never heard of the phrase bathtubbing before but to me I don't see any problems. If both sides are equally scaled, things should stay the same.

BTW glad to see the rules worked well, so when are we coming over for a game?

Andy McMaster said...

Excellent looking game! And always good to see lots of RSMs on the table!
What is your base cloth? And where did you get it? I've been looking at local 'felt' suppliers but can't seem to find any that do it in widths more than a meter?
Thanks for the pics and report.
Andy

Keith Flint said...

Andy, the cloth is from S&A Scenics. I had the same trouble as you - getting a plain green cloth of the right shade and texture is more difficult than it might seem. But I'm enjoying using this one.

Andy McMaster said...

How is it for 'fluffiness'? Do the bases snag on it? Can you slide stuff if needed or do you need to actually pick bases up? I have some very heavy felt that is used in cars/caravans but no one does a decent green! One side is quite 'smooth', the other quite fluffy so bases snag. What's this cloth like?
I see S&A are at York this Sunday so I may be tempted by an 8x6!
Andy

Keith Flint said...

There's no question that it can be a bit 'snaggy'. I have some of my units on plastic bases, which slide well, but some of the MDF bases do need to be picked up. Tank tracks tend to catch as well. But overall it's not a big problem - you soon get used to it. And overall this is a good quality, smooth felt.

Keith Flint said...

Steve - I'll work out a few possible dates and email you and Craig. Or let me know possible dates for you and I'll see if any match up.

Keith Flint said...

Vasiliy - thank you. I see you are developing your own rules for this period. The very best of luck with them, and I hope to buy a copy when they are published.

It's good that wargamers are getting an increasing choice of rules for the various periods.

Jim Walkley said...

Another stimulating post. I like the idea that such an uneven battle can take several playings. Unfortunately I feel in the wargaming doldrums at the moment and can't shake myself out so don't know when I shall set up a game.
I too had not heard the term 'bathtubbing' but agree that it shouldn't affect the game.
By the way, I am coming round to the view that the hills under the cloth are better than on top of it. Perhaps I bothered too much about seeing the exact boundary of the hill.
Best wishes
Jim