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Monday, 18 June 2012

IR6 Grenadier Garde


I have mentioned many times on this blog that I often find painting a chore, and as a consequence what little painting I do proceeds slowly. I only paint when I feel in the mood for a little zen-like escapism, preferably when alone in the house in a nice calm atmosphere (even though I might have Rage Against The Machine playing in the background). And almost never more than an hour at a time. 

Even making allowance for this attitude, these guys have taken a long time coming. In fact, I promised them to myself at the end of this old post, from March 2011. So that's over a year to paint 20 figures. Is this a record?

Alright, a trickle of other stuff has emerged in the meantime, but this remains a remarkable level of slowness. I liked the way the figures looked when I finished the first base (painting by fours is the only way I can make creating a unit bearable), but boredom quickly set in. I either did nothing or painted something else. Losing interest in all aspects of the hobby over the autumn/winter of 2011 didn't help either.

But finally here they are. The picture above shows the battalion as they were in 1745. By the SYW most sources agree the gaiters were black, except possibly when on parade, but I wasn't going to let historical accuracy get in the way of creating a distinctive elite unit. I allowed the officer figure black gaiters as a special concession! As I mentioned back in 2011, this wasn't your usual converged grenadier unit - it was a battalion made up entirely of grenadiers, derived from the unit of 'giant grenadiers' created by Frederick II's father. Hence they all have the same uniform and they have a flag. As to whether they should be called the Garde-Grenadiers or the Grenadier Garde - well, I leave that to the experts. 




Painting is in my usual toy soldier style. Block painting only, using Vallejo and GW acrylic paints with a coat of matt acrylic varnish to finish.

IR6 in Black Powder
I give this battalion the following stats: HTH 7, Shooting 3, morale 4+, stamina 4. Special rules: first fire, superb drill, elite 3+. My normal grenadiers are the same, except they only get elite 4+. I have backtracked on my earlier conclusions and now give all Prussian formed infantry a shooting value of 3, in line with the rulebook.

I have the unpainted figures for a couple of units of hussars waiting, which I suppose I will eventually get around to painting. My cavalry units have the great advantage of usually only having 8 figures. Whether I will ever be able to face painting a full infantry unit again remains to be seen. Maybe a small (16 figure) unit of Austrian grenadiers to finish off that army. But the extra Prussian line infantry I fancy acquiring will probably be bought ready painted from RSM - their prices are excellent and the paint standard quite acceptable. 

I guess this one goes out to block painters everywhere. Keep on keeping on!

Thursday, 31 May 2012

Henschel HS-123

Reading through one of my books on the Ju-87, I came across mention of the Stuka's predecessor, the HS-123, and the fact that it had seen service in Poland. A quick bit of internet research showed that although the aircraft had not been entirely successful as a dive bomber (due to a lack of precision in the dive), it had been switched to the ground attack role in which it had been quite successful. What particularly stirred my interest was the information that in Poland, with the Stuka being used in the tactical bombing role (i.e. working behind enemy lines), it was the HS-123 that was more likely to be encountered providing air support on the battlefield. It could use improvised airstrips even more readily than the Stuka, thus operating from close behind the advancing troops. This, combined with the aircraft's rugged simplicity and reliability, resulted in a high sortie rate that the Germans found very useful. The aircraft is also described as being able to deliver its modest bombload with considerable accuracy.

HS-123 artwork showing the aircraft on the Russian front.


This made the aircraft an attractive prospect for use in Blitzkrieg Commander games. I began to feel the need for a little retail therapy. What swung the balance was the information that the aircraft went through the Polish campaign painted in the old thirties-style three colour camouflage. Repainting the aircraft in the latest scheme wasn't considered worthwhile as they were classed as obsolescent and were due for retirement after the campaign (in the end, they were still serving on the Russian Front in 1944). Whatever the reason, here was a funky new paint scheme to enliven my table.

The Model
My first port of call for a 1/100th scale model was Armaments In Miniature, who had supplied my Stuka and Karas models. The quality of the AIM products is unsurpassed, but their HS-123 was listed as a future release, which probably meant it was ages away. However, help was at hand on the Old Glory website. Under their "Lil' Flyin' Fokkers" range was just the model I wanted, at a fairly reasonable price.

I was pleasantly surprised when the model arrived. Although not up to the standard of refinement (bordering on perfection) achieved by AIM models, this was a fine piece of work. Nicely formed parts in resin and metal with no air bubbles or flash, which went together pretty well. Alright, putting the top wing on is a bit tricky, but a glue that allows some fiddle time and a reasonable dose of swearing did the trick. The photos below show the model mostly complete.




There are plenty of internet sources to give details of colour schemes and markings. Appropriate decals are also available from Old Glory, though you have to find your own serial numbers. Mine are entirely spurious and derive only from what I had left over from old kits. The finished model is shown below. The flight stand is home made.




As you can see I like a stand that gives the aircraft a reasonable height over the table - about 12" being my preferred altitude. I don't like those short stands some gamers use, with the aircraft skimming 2 or 3 inches above the playing surface.

The HS-123 in Blitzkrieg Commander
So now I have 3 aircraft units to deploy for my 1939 battles. The BKC stats for them from the rulebook are:

Ju-87B-1:  AT/AP 4; Hits 3; Points 60
HS-123A: AT/AP 4; Hits 4; Points 70
   Karas:   AT/AP 5; Hits 3; Points 80

Pete Jones bases his attack values for aircraft like these on the weight of bombload (he told me so), so you can see where he's coming from - the Karas carried a maximum load of 750kg, the Ju-87B-1 (not the B-2) 500kg, the HS-123 450kg. But wait a minute. The Karas a better ground attack/tactical bomber than the Stuka? Nay, nay and thrice nay! The point of the latter was accuracy, which I reckon made it significantly more effective than the rather indifferent Polish product. And it seems, from all the sources I can find, that the HS-123 rarely carried 450kg of bombs. The centreline hardpoint was usually (if not invariably) reserved for a drop tank to offset the aircraft's poor range. So bombload becomes 200kg (4 x 50kg bombs carried under the wings). Finally, the HS-123 had reputation for taking a lot of punishment, which I assume is the basis for the 4 hits. But the Stuka had much the same reputation. The smaller size of the Henschel aircraft would also count against it here - at least that's how it seems to work with tanks in BKC. 

Not wishing to depart too far from the rules, I'll say the greater accuracy of the Stuka compensates for its smaller bombload. The HS-123 is also usually described as an accurate ground attack aircraft, but this can't entirely offset the small bombload. I'm also unconvinced about the extra hit for the HS-123. Hence the stats I will be using (until someone convinces me otherwise) are:

JU-87B-1: AT/AP 5; Hits 3; Points 80
HS-123A:  AT/AP 4; Hits 3; Points 60
   Karas:   AT/AP 5; Hits 3; Points 80

One might conceivably give the Stuka and Karas attack values of 4 and the HS-123 3, but I like my air support to be effective when it arrives, so I've gone for the higher values.

Bedtime Reading
I always like an excuse for some background reading, so I treated myself to the book by Robert Panek. Except that I now find out it's not released until 15th July, although Amazon said it was available from 28th May and would be delivered on the 30th. This is not the first time I have heard about spurious and optimistic publishing dates on Amazon - something to look out for. If you're pre-ordering, check the expected publication date with the publisher.

Anyway, this certainly looks like the book to get: MMP have an excellent track record with their books on some of the less well known aircraft of WW2. I'll just have to be patient.


Overall then, a nice bit of fun getting the Henschel into my collection. I look forward to using it in action!

Added on 30th November 2012: this book has been put back twice, and is now scheduled to be published in January 2013. Becoming fed up with this process, I cancelled my order.

Monday, 21 May 2012

Maurice - First Impressions

Crikey O'Riley - another set of rules for the 18th century. Here I am with my own set to use as well as Black Powder, which I still enjoy playing and am perfectly happy with. But Maurice has a secret weapon - a free to download 'Lite' version.



I love Sam Mustafa
As you will probably know, this is the chap who gave us Lasalle and Might and Reason. Sam is to be heartily congratulated for going along the path of bringing out a Lite version of the rules which those interested can download for free (along with the necessary cards and a fast-play sheet).

This has the unusual virtue of being good for both seller and buyer. The same thing helped Blitzkrieg Commander become popular a few years back, and provides an excellent chance of creating a good vibe for a set of rules. And with rule sets being £20 or £30 a pop these days, and there being so many of them, you can't just buy a set on the off-chance that you'll love them. So, nice one Sam. A pity more authors and publishers are not so enlightened.

I hate Sam Mustafa
I nearly didn't bother looking into the rules at all when I saw the sub-title. 'War in an Age of Gentleman and Philosophes'. Hmm. One thing that irritates me occasionally about SYW gaming is the idea that this was some sort of 'Golden Age of Warfare' - in fact I think the phrase is actually used in the intro to the original Koenig Krieg rules. Charles Grant senior has much to answer for here. The quaint and whimsical world he created in The War Game seems to have led some gamers to believe that war in the eighteenth century was all about gentlemen on opposing sides inviting each other's regiments to fire first, following which everyone would march off to the nearest town for lunch. I'm confident Mr Grant knew better, and I surely don't need to belabour the fact that this was not the case. The battles and campaigns featured the most appalling slaughter and suffering (to men and animals), and the civilian population had their share as well - Frederick's occupation of Saxony being a case in point. It is generally argued that things were better than during the horrors of the Thirty Years War. Quite true, but this doesn't mean that the wars of the eighteenth century were either particularly civilised or honourable.

Even ignoring the warfare entirely, the period could just as easily (and probably more accurately) be called 'The Age of Injustice and Inequality', or some such. I have a great interest in, and admiration for, the Enlightenment and all it encompassed, but one has to be realistic about what life in the era could mean for ordinary people. As you can see, this is definitely a soap box issue for me.

Anyway, setting subtitles to one side, there is also the issue of pricing. Black Powder was expensive, but when you had the book in your hand you had to admit that £30 was probably reasonable for the physical object itself. Now the introductory deals are over, the Maurice rulebook is £25. Encountering a friend's copy, I was struck by its relatively slim nature, flimsy card covers and thin paper. These are all good attributes if they result in a book costing £15, maybe £18. But Maurice just doesn't have the heft or quality for a £25 rulebook, in my personal opinion. The cards are an additional £12, which is also not cheap, although the cards themselves are of good quality. The two together can be had for £35. Definitely not convinced here.

The Rules
Ah yes, to get to the point. Most reviews of the rules have been positive. On the basis of one game with the Lite version and another with the full rules, I would generally agree. I have no experience of card games, so the gameplay made a refreshing change. Good fun was generally had. Things move along quite smartly and the rules for the basics are simple and easy to grasp. The advanced rules look worthwhile and the inclusion of a campaign system is also to be applauded. 

The main problem so far has been the tendency to have games where half your troops don't do anything at all for the whole game. Being used to Warmaster style rules, I have no objection to some of my troops being able to do little or nothing for some of the time. But Maurice can take this to another level. However, I can see that with more experience with the rules and how to use them to best advantage, this may well change. At the very least, it seems to me that historical deployments and tactics are encouraged - indeed, they seem to be vital.

I am fortunate in having some opponents who have the rules, but no figures. Having the figures, I can provide these and get away with having no rules for the time being. Should the games improve, and I get the knack of bringing all or most of my forces to bear, I may well swallow my pride and invest in a set. Maybe they'll appear on Amazon at a discount.

For a good overview of the rules as our little group has encountered them so far, see my old mate Steve's blog here. If you want a change from the various complimentary reviews, Angus Konstam is far from impressed on his Edinburgh Wargames site (see the fourth battle report down), although I think his comments are misguided.

Definitely one to watch.


Sunday, 13 May 2012

Memory Lane (2) - WW2 20mm

I recently stumbled upon some photos of 20mm WW2 games I played in the 1990s, so I thought it would make a 'part 2' post for my earlier trip down memory lane. There are shots of 3 games below, using my good old TSS tiles as the basis for the scenery, tiles which have lasted me now for nearly 20 years.

Game 1
Game 1

At the time these 3 games were played I was using Peter Pig's Abteilung rules, which are surprisingly still on sale. I can't imagine they sell many - even when I was using them I got the impression that I was the only wargamer in the country so inclined. But that was in the days before the interweb when it was much harder to get information about what people were doing. I liked Abteilung a lot, although their production values were low and the proof reading left something to be desired. I was waiting for a second edition which never happened, and then along came Blitzkrieg Commander...

Game 1 again - good old Airfix Shermans.
Game 2
Game 2
Game 2

All this lot got sold off for about £1000 (nice!), which paved the way for buying my Polish collection painted. The North West Europe campaign had got a bit stale after pursuing it for around 20 years. To be honest, I've never really missed the stuff, though I had owned some of it for a long time. I certainly couldn't face painting all the infantry for my new period, so the 20mm had to go if I was to afford professional painting for my new project. I did the vehicles myself though.

Game 3 - my old buddy Paul advancing the Germans
Game 3

The trees (home made) and hedges are still going, as are the village bases cut out from model railway scenic material. Some of those home made trees must be 25 years old now, maybe more. The Bellona bridges you can see in game 2 are also still going - see here (about halfway down the post).

Hope this may stir some nostalgia amongst readers. Funnily enough, Paul has recently gathered a couple of 20mm WW2 Eastern Front armies, so once again the Airfix Tigers and Panthers are back in my life!

Tuesday, 8 May 2012

A Couple Of Thoughts...

...prompted by the new issue of Battlegames magazine.

First Thought

Salute 2012 saw a terrific 'game' put on by a pair called The Essex Gamesters. It was called Corunna 1809, and it won a prize, as it well deserved to. See the photos here

But why do I put 'game' in quotation marks? Well, according to Battlegames, this was something called a Diorama Game. I was struck by the phrase as I had never heard it before, but I immediately knew what it meant. Playing a demo game at Colours a couple of years ago I found myself next to such a game. This is where a purpose-built model railway style terrain is set up, then painstakingly festooned with beautifully painted figures, ships, vehicles etc. In addition there may be one or more information boards to erect as well. This will probably take at least a couple of hours. Following which sturdy effort, the 'gamers' collapse with exhaustion into their chairs and stare at their creation for a few more hours, before proceeding with the equally taxing task of packing it up. 

That's right - a Diorama Game is a game where nothing happens. I wasn't at Salute, and didn't see what went on in 'Corunna 1809', but the description by Battlegames strongly implies that this was what was going on in this particular presentation. If I'm wrong in this case, I apologise - but the concept is clearly firmly with us. Now, bottom line, what hobbyists do with their toy soldiers is up to them. And I would agree that such displays can be very inspiring, refreshing one's outlook on the hobby. I can indeed feel a bland conclusion coming on, something along the lines of the usual 'each to his own' cliche. But  I have a nagging feeling in my head that the hobby is actually called war gaming. There's supposed to be a game going on. It's not, after all, called war diorama making. 

I guess this all seems rather mean spirited, not to say inspired by envy. I'll admit mean spirited, but I don't have any envy. I want to wargame. My inspiration is intellectual - animate those toy soldiers by giving them a purpose, by developing a story (or 'scenario' as it is generally called). Then see how things work out when players with different ideas play the story out. See how the story is influenced by the rules, for good or bad. And see how table top events relate to the historical picture.

Dah! I don't know. What do you think?

Second Thought

One of the areas in which Battlegames really scores is the review section. A wide range of sensible and balanced thoughts on a goodly number of new products. In the latest issue, however, one comment did rather set me back on my heels. Neil Shuck was reviewing a supplement to the Saga rules, called Northern Fury. Early in the piece he had this to say,

"Gripping Beast are committed to supporting this new game, and Northern Fury is the first of two supplements that are planned for this year."

I was so happy. Oh those wonderful, selfless boys at Gripping Beast. Despite all the odds, they're committed to supporting Saga. Bless their hearts... Come on Neil, they're a commercial company. Saga isn't a charity expedition to the Himalayas in support of disabled people, it's a wargames product. Gripping Beast's 'commitment'  is to making some more money out of this product. That in itself is fair enough. But the style of the comment seems to me to be an example of the disconcerting idea that companies are doing us gamers a favour by selling us their stuff, and we should therefore be suitably grateful. Wargamers in general seem to be happy with an increasingly commercial wargames industry, and this is also fair enough. But at least see things as they are. 

Now, (for example), one could quite rightly say that Pete Jones was 'committed' to supporting Blitzkrieg Commander (he is, BTW, the author). He set up a well designed and well tended website where users could communicate via a forum (one of the best on the web IMHO), where battle reports can be viewed in their multitudes, where he is usually available to rapidly answer rule queries (a definite rarity amongst rule writers), and where he encourages players to become involved in new ideas for rule amendments. And there's a gallery and a free battlegroup creator (providing you bought the rules). OK, you could say this is just promotion for his product, but all this is done on his own, for free and in a spirit of participation and open comment. And all that is for sale is the rules. 

Or look at the boys who produce Warning Order. A great, high quality online magazine produced entirely for the love of it and available to anyone to download for free. It's been going for 32 issues now. Yes, that's commitment

Readers of this blog may be aware that I am grimly opposed to supplements simply for being what they are, i.e. a bare faced con to stretch the profitability of a set of rules. But others are welcome to disagree. Neil evidently thought (in an otherwise well written and informative review) that this supplement was a good offering. But I'm afraid that phrase just grated. Another, more appropriate, choice of words was required. Something between sinking to your knees in gratitude and unconditionally reviling the whole concept. Something a bit more detached and neutral, perhaps. But then, perhaps, I'm just over reacting. 


Something with pictures for my next post, I think!


Sunday, 22 April 2012

A Scenario For All Ages? (part two)

Thinking it might be interesting to try the same scenario in two very different periods, and having completed a very enjoyable game in the SYW period, it was time to have a go at WW2. Readers of the previous post will recall that this was scenario 37 from the Grant/Asquith book Scenarios For All Ages, entitled 'Night Attack 2'. I kept the terrain the same as for the first game, except for substituting built up areas of a more modern appearance and smaller scale for the second battle, which would be fought out in 15mm between Polish and German forces of 1939. Rules used would be Blitzkrieg Commander

The advice from the scenario book is,

'For the modern period, [...] take units as troops or platoons, or for 1/300th scale, companies and squadrons'. 

It was quickly apparent that converting a Horse and Musket 'unit' into a company would be the best approach for a BKC game, cavalry of course becoming tanks. A company would typically be 3 infantry stands or 3 tanks in BKC, with one stand or vehicle representing a platoon. The units from part one therefore became the following:

Poles (defending the ridge)
5 units of foot: becomes 3 infantry companies, 1 support company, 1 anti-tank gun company.
2 units of cavalry: becomes 1 independent 7TP company, 1 independent TKS company.
1 unit of artillery: becomes 1 on-table 75mm artillery battery.

In detail, the Poles therefore were:  CO (CV8)

Infantry Battalion (+) HQ (CV7) (may be dug in for 'hasty defence')
9 infantry units with ATR upgrade
3 mg units
1 mortar unit
2 37mm ATG units with truck tows
1 75mm artillery support unit with horse tow

Independent Tank Company HQ (CV8)
2 7TP (37mm)
1 7TP (mg)

Independent Scout Tank Company HQ (CV8)
2 TKS (mg)
1 TKS (20mm)

Points 1425, Breakpoint 11.

Germans (attacking)
Northern Force (B1 in the scenario)
3 units of foot: becomes 2 infantry companies, 1 support company
2 units of horse: becomes 2 panzer companies
1 unit of artillery: becomes 1 off-table artillery battery 
Southern Force (B2)
4 units of foot: becomes 3 infantry companies, 1 support company
1 unit of horse: becomes 1 panzer company
1 unit of artillery: becomes 1 off-table artillery battery

In detail, this became:  CO (CV9)

Northern Battlegroup
Motorised Infantry Battalion HQ (CV8)
6 infantry units with ATR upgrade (trucks)
2 mg units (trucks)
1 mortar unit (truck)

Panzer Detachment HQ (CV9)
1 PzIV, 1 PzIII, 2 PzII, 2 PzI

Southern Battlegroup
Infantry Battalion HQ (CV8)
9 infantry units with ATR upgrade
3 mg units
1 mortar unit

Panzer Detachment HQ (CV9)
2 PzII, 2 PzI

Off Table Artillery FAO (CV8)
2 105mm artillery batteries
4 assets

Points 2390, Breakpoint 16

The Germans therefore had a bit more than the 50% advantage in points recommended in BKC for an Assault or Deliberate Attack scenario. However, I decided to keep to a fairly strict interpretation of the book scenario to make it an honest test. I also guessed from the first run through that things might not be as straightforward for the attackers as the forces and deployment might suggest. The map below will serve to confirm the limited nature of my artistic talents:



The Game
Once again I was lucky enough to play a daytime game at the weekend (with wargames buddy and all round good egg Paul). Often more relaxing than an evening game, I find.

 So here's the set up. Once again those nasty Germans are attacking.

 A quick close up of the Polish 75mm artillery support unit behind the ridge.

 As dawn breaks, the thunder of an approaching armoured battlegroup greets the Poles.

A scheduled bombardment hits the empty north village, whilst the northern German group starts to penetrate behind the ridge. They soon start to chew up the less concentrated Polish forces attempting to react to their unexpected appearance.

Overview around mid-game. The Poles are re-positioning gradually. In the background the CO has moved to the western village to get the infantry and anti-tank gun on their way. The infantry battalion HQ concentrates on moving troops into the east village, where the German southern battlegroup is closing in. 

 The east village was a registered target for the German artillery (having been the subject of scheduled fire on move 1). Thus German units could approach the outskirts of the village confident that their supporting fire would be accurate. The red dice indicate the reassuring effects of the auto-suppress rule. But with everything set up for a close assault, the final command roll failed!

 Behind the ridge, the German tanks are heavily engaged: tanks from the southern battlegroup have moved round to reinforce their comrades. Meanwhile the motorised infantry try to extend the outflanking manouevre firmly into the Polish rear. The TKS tankettes deploy gallantly and their machine guns put a temporary halt to the German advance. For non-BKC players, those red mini-dice indicate suppressed units.

 Overview as the game was ending. The Germans did finally manage a close assault on the village, but they were flung back after desperate fighting. The slogging match behind the ridge finally ended in the Germans' favour, as it always seemed likely to. After 8 moves the Poles had exceeded their breakpoint, losing 12 units. They therefore had to make a command roll of 7 to continue, but a roll of 9 meant victory for the Germans, who only lost about 7 units.

Last move. After receiving many turns of fire, it takes a close assault to finally eliminate the Polish artillery position. There was no question of the Poles retaining a reserve. The speed and ferocity of the German attack meant the Poles had to throw in everything (including the kitchen sink) to stem the tide. At least that's my excuse.

Points to Ponder
The second edition of BKC improved on an already excellent set of rules, but this game highlighted 2 aspects that can be a little frustrating. Units dug-in or occupying built up areas are really hard to shift. The Poles in the east village could only be hit on a 6, and still had a 5 or 6 save on any hits received. Then it still needed a further 6 to suppress (unless using artillery and the auto-suppress rule). Perhaps a little too much in game terms.
Secondly, close assaults can be a little complex if you aren't fully familiar with the rules. Still, correct tactics of suppressing your opponent then assaulting with superior numbers will usually work, if you can make the command rolls.

As for the scenario, once again it produced an excellent game. In the WW2 period it did feel a little weighted towards the Germans, but a single game is only a limited test. Certainly the Germans (Paul) won fairly easily in the end, despite a succession of unlucky command blunders and the refusal of the German dice to produce the required number of 6s!
8 moves were played in about 3.5 hours of gaming.

What's Your Favourite?
I've noticed on a number of blogs recently the preference of the owners to illustrate their battle reports mainly with close up photos of the action, which show off the miniatures nicely but make it hard to get an overview of the game. This is often compounded by the lack of a map, or photo of the overall set-up, to give the reader his or her bearings. As any reader of military history will know, trying to describe a battle without an accompanying map is like... well, ... it's like doing something rather silly. Choose your own metaphor. This blog will continue to champion the cause of giving viewers the whole picture!

A 2006 Cabernet Sauvignon was in use throughout to help things along. Despite the trade name of 'Rusty Goat', this New South Wales wine proved to be an excellent accompaniment to wargaming.


And so farewell 'til next time. 


Monday, 16 April 2012

Dayton Painting Consortium - you've gotta love those guys

My order cancelled post seemed to strike a chord with some readers, so I just wanted to highlight the pleasure of dealing with Richard Masse at the Dayton Painting Consortium, who currently produce and market the RSM range of figures which I use for my SYW games.

Determined to add at least a few new figures to my collection, I ordered half a dozen artillerymen and a quartet of mounted buglers. These were received in a couple of weeks from the US. Nice, clean, elegant figures as usual. And the cost? Artillerymen 57p each at current exchange rates, mounted figures £1.42p. And the postage charged was just $3 (that's £1.90p).

You can buy a painted unit of 36 foot figures, with flags, officers etc, for $108, which is about £68. Less than £2 a figure! Judging by what I have received in the past, the painting quality is what I would call a good solid wargames standard. I think I will be investing soon, what with my aversion to painting.

Why doesn't everyone buy their SYW stuff from these people?