|Overview of the table with the game well under way. The infantry moves were conservative in distance,|
so dismounting from the vehicles really slowed the advance down. Terrain items from Javis.
|The tribesmen allow the armoured car to pass before mounting their horses and charging |
into the flank of the advancing British cavalry. They were seen off after a stiff fight.
|Nearer the British start point, a second armoured car leads 2 British battalions |
against a village held by tribesmen. Mk.IV tank in the background.
|The Mk.IV fired its 6pdr into the enclosure ahead of it, clearing out the tribesmen, but a stray round |
destroyed one of the British softskins on the road. Oops!
|The tank had to save the day by bulldozing the lorry off the road. In the background British units attack |
another rebel-held village, whilst motorised units approach the main pass.
|The support of the armoured cars was essential in clearing the villages. In fact, I reckon |
the rules gave their machine guns a little too much firepower. Here you can see that the scouting cavalry
have stirred up another hornet's nest.
|Suddenly the slopes of the pass are alive with tribesmen. The British unit climbing the |
valley side was thrown back in a desperate melee. The gun from the fort opened fire and
immobilised the leading armoured car for a total of 4 moves.
|The tribesmen in the fort are revealed. The fort was purchased ready-made by Stuart |
many years ago at a wargames show.
|The armoured car is once again operational. The pass is still alive with tribesmen, but the British decide they will be |
no match for the armoured might of the Empire. Time to push on to the fort!